- Type: Human
- Crystal Affinity: Citrine, Emerald
- Abilities: Potion Master,Shapeshift: Von Wilder
- Unique Actions: Soul Whip, Crack the Whip
- Potions: Holy Water, Holy Oil
- Movement Points: 6
- Action Points: 3
- Strength: 2R (Melee Attack, Range 2)
- Armor: 3B (Defense)
- Willpower: 3B
- Dexterity: 3B
- Hearts: 5
- Potion Quantity: 2
Note his impressive 2 Red STR. Thanks to his whip his basic melee attack has a range of 2 squares. His ARM is the solid average of 3 Blue.
Von Wilding can carry 2 potions. This goes well with his Potion Master ability that allows him to use 2 potions per activation. He also has two potions himself:
Holy Water, is a support potion. Support potions act just like a support action. This one has a range of 6 squares and inflicts the status effect Bane, which forces the model to discard the highest result when making a defense roll. Perfect for softening up tough monsters.
Holy Oil, is an offensive potion, so acts like an offensive action and will inflict a wound. Holy Oil also has a range of 6, but instead of a generic range icon it has the sword icon, indicating that the model uses their STR when making the offense roll. It also has Burst 1 so it will hit every model within 1 square of the target. Then, just to add insult to injury, it lights them on Fire. Ouch!
Moving back up the card to look at his two unique actions, we see that Soul Whip is an offensive action that cost 2 action points. The sword icon indicates that it uses the STR attribute and has a range of 2 squares. It also adds +1 red dice to his STR, for a total of 3 red dice. If it wounds the target it chills their soul and they suffer the status effect Ice meaning they cannot use unique actions.
Crack the Whip is a support action. The bright blue flag indicates that it is an augment so it can only be used on friendly models. It has a range of 2 squares and allows Von Wilding to move the targeted friendly model 2 squares in any direction. Get over there!
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