Thundervale Centaurs are a proud and fearless people. The broad valley of the Thundervale echoes with the sound of their hooves and raucous laughter. Their love of life is matched only by their fury at those who would dare despoil the Fae Wood.
- Type: Centaur Hero
- Crystal Affinity: Citrine
- Abilities: Surefoot
- Unique Actions: Lighting Charge, Trample
- Potions: Distilled Stampede
- Movement Points: 8
- Action Points: 3
- Strength: 2B1R (Melee Attack, Range 2)
- Armor: 3B (Defense)
- Willpower: 3B
- Dexterity: 2B
- Hearts: 5
- Potion Quantity: 1
The first thing to note about the Thundervale Huntress is a characteristic that is not on her card: she is a large-based model and takes up four squares (2x2). This can create some restrictions on where she can move in a dungeon.
Fortunately, she benefits from a very fast Speed 8 and the ability Surefoot. The high speed allows her to keep up with the party even if she needs to take a longer, alternate route. While Surefoot lets her not only ignore difficult terrain but also ignore its dangerous effects such as Bramble's Poison or Lava's Fire.
Adding to her mobility is her Melee 2 that allows her to make a Melee Attack from two squares away; plus her Distilled Stampede potion that allows all Heroes to move 3 squares.
Offensively she is a juggernaut. Her base STR of 2 blue dice and 1 red dice put her at the top of the class for starting melee fighters. Both of her unique actions are offensive actions so inflict a single wound when successful.
Lightning Charge is a powerful strike against a single target that enhances her already formidable STR by an additional red dice. Its Stun ability causes a model to discard their highest dice when making a WILL roll, making it an ideal attack against Magic using monsters. While the Push 3 allows her to knock models out of the way (or into danger) further increasing her ability to move around.
Trample is an excellent crowd control ability. The Wave 1 effect hits every model adjacent to her. As a large-based model this mean 12 squares are affected. Should a monster survive the hit they will suffer Knockdown meaning they will need to sacrifice either their movement or one action point in their next turn to stand up. Trampled indeed!
Given all this offensive capability it is not surprising that her crystal affinity is Citrine (Yellow), as it is most commonly associated with Strength.
The Thundervale Huntress is a deceptively fast and brutal combatant. Her ability to inflict hard strikes against single foes as well as deal with large groups make her a versatile combatant. Her large base and average ARM can be a hinderance when facing a cunning Consul, but her offensive capability more than makes up for any deficiencies, especially when paired with a good support Hero to keep her fighting at full efficiency.