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Status Effects

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Bind
BIND A model or effect with Bind places a Bind counter on any model it damages. A model suffering Bind may not use any Special Actions.
Choke
CHOKE A Model or effect with Choke places a Choke counter on any model it damages. A model suffering Choke may not use or benefit from the effect of Potions
Cold
COLD A model or effect with Cold places a Cold counter on any model it damages. A model suffering Cold discards the highest result rolled anytime ¡t makes a roll using its DEX attribute.
Fire
FIRE A model or ability with Fire places a Fire counter on any model it damages. A model suffering Fire takes one wound at the beginning of its activation every round until the Fire counter is removed. Wounds caused by Fire do not advance the Power Gauge.
Fragile
FRAGILE A model or effect with Fragile places aFragile counter on any model it damages. A model suffering Fragile discards the highest result rolled anytime ¡t makes a roll using its ARM attribute.
Immobile
IMMOBILE A model or ability with Immobile places an Immobile counter on any model it damages. A model suffering Immobile may not move during its turn.
Knockdown
KNOCKDOWN A model or ability with Knockdown places a Knockdown counter on any model ¡t damages. A model suffering Knockdown may not move or perform any other action until ¡t spends one action point to remove the counter and stand up.
Pacify
PACIFY A model or effect with Pacify places a Pacify counter on any model it damages. A model suffering Pacify may not use any Special Attacks.
Poison
POISON A model or ability with Poison places a Poison counter on any model it damages. A model sufferingPoison loses one action point during its activation.
Slow
SLOW A model or ability with Slow places a Slow counter on any model it damages. A model suffering Slow halves its Speed (rounding up) during its activation.
Stun
STUN A model or effect with Stun places a Stun counter on any model it damages. A model suffering Stun discards the highest result rolled anytime it makes a roll using its WILL attribute.
Weak

WEAK A model or effect with Weak places a Weak counter on any model it damages. A model suffering Weak discards the highest result rolled anytime it makes a roll using its ATT attribute.

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