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  1. Choose one spawning point on the dungeon map. The spawning point´s card lists the name and total number of monsters that it may spawn.

When using duplicate spawning points, it is not necessary to track which monsters belong to a specific spawning point.

2. Place all of the monsters listed on the spawning point´s card within two squares of the spawning point model. If the spawning point is a paired spawning point, the Consul may place the monsters within two squares of either spawning point. Large based models must occupy at least one square within two squares of the spawning point.

Only monsters that are available in the spawning pool may spawn. If no monsters listed on the card are available in the spawning pool, the Consul may not perform Spawn Monsters.

If there is not enough space to place all of the listed monsters, the excess monsters may not be spawned and remain in the spawning pool.

3. Place one wound token on the spawning point model. If the spawning point is paired spawning point, place one wound token on each model.

A paired spawning point may continue to spawn every monster listed on its card, even if one of the spawning points has been destroeyd.

4. Resolve Power-Up.

5. Play then moves to the Hero Turn.

The Consul may not perform Spawn Monsters if it was performed in the previous Consul Turn.

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