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The Mistmourn Coast is a dangerous place even for the natural inhabitants of the Fae Woods. Outsiders fear the troll tribes of the Mistmourn, but those familiar with this perpetually shrouded wood know that the fae creatures are the true danger.

Magical and otherworld, what motivates these creatures is unknown. Shamans bind them to pillars of salt to stay their wrath or do the shaman's bidding. Yet these magics have dark consequence. When the spells of binding are broken the magfics of the formerly bound fae are trapped with the shattered salt pillar. Their essence infuses new life within the Salt and they are reborn as elemental golems. Driven only by blind instinct these Salt golems lash out at any who are near.

Classic Stats Edit

  • Type: Spawning Point
  • Crystal Affinity: Ruby
  • Abilities: Immune: Status Effects, Stealth Aura
  • Armour: 1W (Defense)
  • Hearts: 3
  • Spawning Pool
  • Monster Platform: Start

Arcade Stats Edit

  • Type: Spawning Point
  • Crystal Affinity: Ruby
  • Abilities: Immune: Status Effects, Stealth Aura
  • Armour: 1W (Defense)
  • Hearts: 3
  • Spawning Pool
    • 1x Salt Pillar (Spawning Point)
    • 2x Mist Hound
    • 6x Sorrow

Gameplay Edit

Classic Mode Edit

The Salt Pillar is just... bad. It has a limited pool and both its monsters don't scale up well - frankly, I felt for a while as though the Salt Pillar was just an excuse that let SPM extend out the models offered without using any new molds (as all three molds come from the Lava Whirl). I guess it does balance out the awesomeness of the other Mistmourn Coast Warband, though. 

Arcade Mode Edit

[insert tips for play]

Available Through Edit

Mistmourn Coast Warband

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