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Salt
Internally warring for domination of the vessel to which they are bound; fae within a Salt golem lash out with the primal forces of nature, their magics reflecting the Fae Houses to which they are aligned.

Classic Stats Edit

  • Type: Faerie Mini-Boss
  • Crystal Affinity: Citrine, Sapphire
  • Abilities: Immune: All, Fly
  • Unique Actions: Summer, Winter, Circle of Salt
  • Movement Points: 6
  • Action Points: 3
  • Strength: 2W1R (Melee Attack, Range 2)
  • Armour: 2W1R (Defense)
  • Willpower: 3B
  • Dexterity: 2B
  • Hearts: 6
  • Skull Points: 4
  • Monster Platform: Super

Arcade Stats Edit

Gameplay Edit

Classic Mode Edit

Salt is a sturdy and reliable mini-boss. With 6 hearts, an ARM of 2 stars and 1 red, and the ability Immune: Status Effects. You need to grind Salt down the good old fashioned way—with a salt mill. Without a hobbit (kobold?) on hand, a sword, axe, or magical staff will do in a pinch.

Thanks to a respectable 6 movement points and the ability Fly, Salt can get where he needs to go. Preferably landing into the middle of a group of Heroes to unleash his two Wave attacks: Summer and Winter. These wave 2 area effects hit every model within 2 squares of Salt and inflict the status effects Fire and Ice respectively. Oh, they also only cost 1 action point. That's right, Salt is a roaming faerie natural disaster that causes status effects! Heroes despair.

When Salt fears the Heroes might want to spread out, the support action Circle of Salt will keep Heroes in place.

Arcade Mode Edit

[insert tips for play]

Available Through Edit

Mistmourn Coast Warband

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