- Type: Human
- Crystal Affinity: Citrine, Sapphire
- Abilities: Holy
- Unique Actions: Smite, Iron Halo
- Potions: Elixir
- Movement Points: 6
- Action Points: 3
- Strength: 2R (Melee Attack, Range 1)
- Armor: 2B1R (Defense)
- Willpower: 3B
- Dexterity:: 2B
- Hearts: 5
- Potion Quantity: 1
Tips: He should be at the top of the list for getting his potion back. Do not be afraid to use your potions, especially when suffering from a Status effect.
Strategy: The Royal Paladin is probably the only Auto-include choice in the box; his potion is just unbelievably helpful. His special ability buff helps out in the early game, but is not necessary in the later rounds. His smite should produce results, but his base dice pool is fairly average.
The Royal Paladin is quite possibly the most well rounded Hero in all of Crystalia, and has been a favorite of Dungeon Explorers for years.
The update to Forgotten King has treated the Royal Paladin well, with a stout STR of 2 red, which is paired with Holy just like the Sister of Light.
When it’s time to really deliver the Goddess’s vengeance Smite is the answer. Costing 2 action points, Smite increases the paladin’s STR by +1 red dice and also inflicts the status effects Knockdown and Fire! Even better, the red dice are needed to roll potions and the Royal Paladin has one of the finest potions in the land—
Elixir is a powerhouse potion that keeps the party up and running well into the depths of the dungeon. As an emergency potion it can be used during the Consul Turn, making this a beefy survival tool.
Speaking of survival, the paladin’s ARM of 2 blue and 1 red, is exceptional allowing him to wade into combat. Should he need a boost, the Iron Halo support action increases his, and every other Hero’s, ARM that is within 3 squares.
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