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Lord of the Fire Flows, Roxor, seeks to create a molten paradise for his elemental brethren. Harboring no empathy for the "soft" races he readily allies himself with the Dark Consul so long as their goals converge.

Explore Stats

Rockin Roxor

Add ImmuneStatus Effects icon key definition to back Errata 3.18 April 14 2015


Boss Spawn

Roxor Boss Fight Card

Tremors: All Heroes suffer Slow.

Timeout

Earthquake: All Heroes suffer Knockdown.






Arcade Stats

Rockin Roxor Arcade




Gameplay

Explore Mode

While his STR of 2 red and 2 stars is solid, Rockin' Roxor is all about defense. A beefy ARM of 1 green, 2 red, and 2 stars repels most attacks. Paired with his Immune: Status Effects ability, Rockin' Roxor ensures Heroes have to fight for every single wound.

Roxor isn't a fast boss but his Burrow ability allows him to ignore walls, structures, difficult terrain, and enemy models when moving, making him surprisingly hard to escape.

Rockin' Roxor has two unique offensive actions. Minion Toss allow Roxor to throw one friendly model at another model up to 6 squares away. As soon as the thrown model makes contact with another model (friendly or enemy) the model stops and deals damage to all the models it hit. How much damage? 1 blue dice per square that the model moved, so up to 6 blue! Ouch.

Cave In is a melee offensive action that can target a model 6 squares away, hitting the target and every model within 2 squares. Since it is an offensive action, if it wounds them it also inflicts the status effect Knockdown.

Arcade Mode

Roxor changes very little in Arcade Mode. Starting as Rockin Roxor he will Shapeshift into Ragin’ Roxor whenever a Spawn command is drawn.

A STR of 3 stars is a bit low for a dungeon boss, but that is made up for with his incredible ARM of 5 stars and 10 hearts! The loss of Throw is accounted for in an improved RNG (range) of 6 squares.

Cave In becomes a signature action that is used anytime a Fight command is drawn. It also gets a bump to Burst 3, hitting every enemy within 3 squares of Roxor’s target.

When a Unique command is drawn Tremors is unleashed. As a support action Heroes get no defense roll instead they are immediately Slowed. Oh, yes, that is Wave 6 so every model on the tile is going to get hit!

Ragin’ Roxor also performs almost identically in Arcade Mode. His STR and ARM get directly swapped from Rockin’.

Note that he gets a speed bump with 8 movement points. We found in Arcade, losing Burrow and not having a human controller caused Ragin’ to get caught up sometimes, so the extra bump in movement ensures he gets where he needs to be. He also gets an extra action point which helps him really dish out the pain.

Volcano becomes the signature action, performing exactly like the Explore Mode version.

Molten Steel triggers only on a Unique command, but its effects largely remain the same.

While the Roxor of Forgotten King isn’t the Backlash turtling king of 1st edition, he is now a much more dynamic boss. Using his Ragin’ form to stick damage and status effects on Heroes then reverting to Rockin’ form to shed his own ailments and reposition, make him a true terror of the dungeon!

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