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Poison

Status Effect:

Classic Mode

A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.

Arcade Mode

A model suffering Poison reduces its total number of action points by 1, to a minimum of 1.

Knockdown vs Poison: Knockdown and Poison may feel very similar in that they can reduce a model's action points, but there are key differences. Knockdown is more of a mix between Immobile and Poison in that the model may choose to give up their movement OR an action point to remove Knockdown whereas Poison does not give the model the option.

Likewise, unlike Knockdown, a model that is affected with Poison may still perform move and perform actions whereas a model that is inflicted with Knockdown may not move or perform any actions or consul commands until they remove the Knockdown status effect. This can be very powerful in Arcade where Monsters are not guaranteed to Move every Consul activation and can help heroes prevent monsters from performing Consul Commands by inflicting Knockdown.

Pile-on benefits from targeting Knockdown models and Virulent benefits from targeting Poison models.

Although, Knockdown and Poison stack, since Poison only reduces action points to a minimum of 1, a model will always have the option to remove Knockdown using an action point in Classic.  

Note: Virulent increases a model offense when targeting models inflicted with Poison.

Abilities that cause this Status Effect:

Ability

A model with Poison listed as an ability deals the poison status effect to its target upon a successful attack.

Models currently with this ability:

Wonders that grant this ability:

Actions that inflict this Ability:

Equipment that grants this ability: