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It is said that man and Oni first met as enemies, but soon developed a grudging respect; the Oni for their size and strength, and men for their technology and tenacity. Many Oni, however fickle, will join a team to honor agreements, to demonstrate their strength, or just for the fun of it. They may not be the most stealthy, but their effect on the enemy is remarkable.

Classic Stats

Arcade Stats

  • Type: Oni Mini-Boss
  • Crystal Affinity: Citrine, Ruby
  • Abilities: Elemental Affinity
  • Signature Action: None
  • Unique Actions: Devour, Disaster
  • Movement Points: 6
  • Action Points: 3
  • Strength: 4W
  • Armour: 3W
  • Range: 3
  • Hearts: 8


Classic Mode

The Oni is a beast of a mini-boss and brutal even before an Elemental Affinity is selected. A STR of 3 red with a Melee Attack range of 2 squares lets the Oni hit hard. While an ARM of 2 red and 6 Hearts keeps it standing against even the fiercest attack.

The Oni has a wide variety of unique actions that provide it with a versatility rarely seen in a mini-boss.

Disaster is a bit of a wild card, using all of the Oni's action points but hitting every Hero within 3 squares. Naturally, this ability is more efficient against a large party, but even against a part of three it can be worthwhile thanks to its unique status effect dealing potential. To choose effects randomly we just put the tokens in a pile, close our eyes and pick one! Like the Mystic's Monkey technique, Water or Fire Affinity turns this into a two status effect dealing ability. Ouch. 

If the Oni begins to get beat up Devour provides a brutal green die to the Oni's STR and has the chance to heal.

Borrowing a pages from the Infiltrator's Fox technique deceive allows the Oni to reposition Heroe's and provide board control assistance.

Arcade Mode

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Available Through

Super Ninja Ambush!