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Monsters

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Kobolds super dungeon explore by michelle84-d3i5isq-1-
The box set of Super Dungeon Explore introduces us to two races of monsters; Kobolds and Dragon Kin. All monsters in Super Dungeon Explore start the game from spawn points, and each type of spawn type produces a different race of monster. The consul chooses which spawn points they want to use, and therefore the monsters that will be used in their dungeon.

Spawn PointsEdit

The consul must choose which spawn points to populate the dungeon with. Each spawn point allows for the spawning of specific monsters.


Egg ClutchEdit

The starter box comes with one Egg Clutch spawn point. Many Dragonkin have 2 hearts, making them a little more difficult for the heroes to dismiss.


Kobold WarrenEdit

The starter box also includes four kobold Warrens spawn points. These are slightly different, in that they require 2 spawn points to be used to generate their spawns. Kobolds are not very strong individually, with perhaps the Iron scale as an exception, but can become very fearsome en masse.


Pumpkin PatchEdit

Part of the Von Drak Expansion pack. The pumpkin patch spawn point allows for the following monsters to be spawned.


Shallow GraveEdit

Part of the Von Drak Expansion pack. Each Shallow grave spawn point allows for the spawning of the following monsters:


Rock PileEdit

Rockpiles come in the Caverns of Roxor expansion. Each Rock Pile spawn point allows the following monsters to be spawned:


Lava WhirlEdit

The lava whirl comes with the Caverns of Roxor Expansion. Each Lava Whirl spawn point allows for the following monsters to be spawned:


Bramble KnightEdit

The Bramble Knight spawn point comes with the Forgotten King expanson. Each Bramble Knight spawn point allows for the following monsters to be spawned:


Old-Growth HollowEdit

The Old-Growth Hollow spawn point comes with the Forgotten King expansion. Each Old-Growth Hollow spawn point allows for the following monsters to be spawned:


Salt PillarEdit

Perpetually locked in an unnatural fog, the Mistmourn Coast is home to fickle and cruel faeries who make sport from tormenting trespassers.The Salt Pillar spawn point comes with the Mistmourn Coast Warband. Each Salt Pillar spawn point allows for the following monsters to be spawned:


Tribal StoneEdit

Trolls are some of the few mortal creatures who call the Mistmourn Coast home, and even they have been deeply affected by its magic. The Salt Pillar spawn point comes with the Mistmourn Coast Warband. Each Salt Pillar spawn point allows for the following monsters to be spawned:


Mini-BossesEdit

Mini-Bosses begin to spawn once the game has advanced to the 16bit stage. In a standard game, one mini-boss may be in play at a time. In Super! games, the consul may have more than one mini-boss in play once the game has reached Overchage. Mini-bosses must spawn from a spawn point. They cost skulls to spawn, just like all other non-Super models. When Mini-bosses are defeated, the heroes get to draw a treasure card.

BossesEdit

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