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Kobolds were the first monsters from the Dark Realm to invade Crystalia, and remain the most numerous. In the centuries that have passed since the banishment of Dark Consul, kobolds have only increased in numbers. Supremely adaptable and remarkably relentless in their drive to expand, there is no corner of Crystalia untouched by their menace

Fortunately, they are also clannish and given to feuding amongst themselves when left to their own devices. Whenever possible, Heroes root out clans of Kobolds before they unite behind a larger and craftier monster to boss them around. Otherwise, kobolds become an almost unstoppable scourge.

Explore Stats[]

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Arcade

Arcade Stats[]

Add Immune: Status Effects icon key definition to card back Errata April 14 2015

Gameplay[]

Explore Mode[]

First up is the spawning point. Kobold Warrens are a paired spawning point, and a standard one at that. The key item to note is the ability Mob Mentality, which grants the Mob ability to any friendly model with Citrine (yellow) affinity within 2 squares. Kobolds already have Mob, but it makes it so they can mob up with any other Citrine monsters when defending their spawning point. (Hint: Both Whelps and Hatchlings have Citrine affinity.)

Mob grants the monster +1 blue STR when making any melee offensive action for every other model with mob that is also in range of their target, up to a maximum of +3 blue STR. Mob remains a premier ability in Super Dungeon Explore, making any monster a threat so long as they have sufficient numbers.

Veterans will note that like all paired spawns, the Kobold Warrens received a bonus to their Hearts with 4.

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