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Kobolds were the first monsters from the Dark Realm to invade Crystalia, and remain the most numerous. In the centuries that have passed since the banishment of Dark Consul, kobolds have only increased in numbers. Supremely adaptable and remarkably relentless in their drive to expand, there is no corner of Crystalia untouched by their menace

Fortunately, they are also clannish and given to feuding amongst themselves when left to their own devices. Whenever possible, Heroes root out clans of Kobolds before they unite behind a larger and craftier monster to boss them around. Otherwise, kobolds become an almost unstoppable scourge.

Classic Stats Edit

Arcade Stats Edit

  • Type: Paired Spawning Point
  • Crystal Affinity: Citrine
  • Abilities: Immune: All, Mob Mentality
  • Armour: 1 (Defense)
  • Hearts: 3
  • Spawning Pool
    • 1x Dragon Priest
    • 2x Ironscale
    • 2x Flinger
    • 3x Knucklehead
    • 3x Gouger

Gameplay Edit

Classic Mode Edit

The Kobold Warrens are, as you'd expect, home to a ton of Kobolds: 13 of them, 12 of which are 8-Bit. The Ironscales can be surprisingly tough to crack, especially early on, and the spawner has much synergy with other models, not just Kobolds. All the models here have Movement 7, letting them get around the dungeon fast.

Arcade Mode Edit

[insert tips for play]

Available Through Edit

Super Dungeon Explore: 1st Edition

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