He's the king.

Classic Stats Edit

  • Type: Dragon
  • Crystal Affinity: Citrine
  • Abilities: Fire, Immune: Fire, Tail Sweep
  • Unique Actions: Inferno, Shooting Star, Dragon Horn
  • Movement Points: 6
  • Action Points: 4
  • Strength: 2+2R1G (Melee Attack, Range 2)
  • Armour: 2R1G (Defense)
  • Willpower: 2R
  • Dexterity: 2R
  • Hearts: 8
  • Skull Points: 4

Boss Spawn Edit

Zealotry: All kobolds and drakes gain +1B STR.

Timeout Edit

Baptized by Fire: King Starfire may remove one wound token for every hero suffering Fire.

Arcade Stats Edit

Gameplay Edit

Classic Mode Edit

King Starfire has an average Boss STR/ARM to start with, weighted towards STR with 2W. He has Inferno (Lance 6 Fire AP2) as an AOE and causes Fire with normal attacks; he also has an upgraded Berserk that gives a free Sweep 2 Knockdown attack - making him capable of killing a Heart 5 Hero in a single Round. Though King Starfire loses Fly and only has 6 Movement, he also has Shooting Star (Pounce Knockdown 2 AP) to move himself around the battlefield speedily. Lastly, he carries Immune: Fire, but also can Remedy himself for 1 AP. When he spawns, kobolds and drakes get +1B STR, which isn't always relevant, but on Timeout he removes a Wound for every Hero with Fire - it's the last one which makes King Starfire tick all the right boxes as it's likely multiple Heroes will have Fire by the time he hits Timeout. 

Arcade Mode Edit

[insert tips for play]

Available Through Edit

Super Dungeon Explore: 1st Edition

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