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Like kodama, kinoko are spirits of the forest. When uncorrupted by the Dark Consul they are servants of the Deeproot Tree. Fun loving and given to a pleasant disposition, natural kinoko enjoy nothing more than bouncing through the forest, making absurd squishing noises and burbling happily to birds and forest spirits.

Under the Dark Consul's influence they became territorial and grumpy, shedding great cloud of spores that send Heroes into an enchanted slumber. Once snoozing soundly, the kinoko bounce the sleeping Heroes off cliffs, into spider holes, or monsters' waiting jaws.

Classic Stats

  • Monster Platform: Start

Arcade Stats

  • Type: Spawning Point
  • Crystal Affinity: Emerald
  • Abilities: Immune: Status Effects, Soporific Cloud
  • Armour: 1W (Defense)
  • Hearts: 3
  • Spawning Pool
    • 1x Fungal Growth (Spawning Point)
    • 1x Okoshroom
    • 2x Truffle Pig
    • 4x Kinoshroom

Gameplay

Classic Mode

The shrooms are... odd and unique, as you'd expect from fungi. They have a minor control effect in that they move Heroes away from themselves, the Truffle Pig can spawn, and the Okoshroom is big and tough. The Kinokos also inflict Slow on their killers. Helping them is that their only 16-Bit model is the Okoshroom as well, and the Truffle Pigs are nasty early on (as anyone who's seen a real life wild boar would tell you!)

However, in order to really go on the offensive, the Old-Growth Hollow's Sprout STR buff is necessary, making it a somewhat less than stellar spawner by itself. Controlling Hero movement works best with hazard tiles such as Brambles or Lava, but can synergize with the Shallow Graves, of all things. Bone Piles appreciate not being stepped on, and Kinokos are pros at impeding Hero movement.

Arcade Mode

[insert tips for play]

Available Through

Emerald Valley Warband