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Orcs are shock troops of the Dark Consul; hardy, brutish, and only crudely intelligent. They’re also a mystery. The orcs in the Dark Realm have a culture that’s way too sophisticated for how simple they are. They believe their gods reward valorous and brave deeds and that these gods selected the hereditary chieftains to lead the various tribes to glory in battle. The chiefs pledge service to various demon lords, whom they say are the gods’ children, but none of their skalds’ songs connect the demons and the gods. The orcs living in the Frostbyte Reach are smarter, less aggressive (though they’re still really aggressive), but keep most of the culture. They claim that their race was lured to the Dark Realm by the demons, who clouded their minds, changed their legends, and corrupted their beliefs to enslave the orcs. No one knows the truth, of course, but stranger things have happened.

Stats

D513fa99e8ce403193fed0395cb0168e original

Gameplay

The Face Beater is a mirror of the Neck Splitter. However, where the Neck Splitter uses a massive axe to split necks, the Face Beater uses a massive hammer to beat face. This is done primarily through the use of Face Beat, an action which inflicts the status effect Bane, which forces you to discard the highest die rolled on defense rolls. Bane can often be the straw that breaks the camel's back when counting in all the other synergies the Ravagers enjoy. 

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