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Feint: When a model with Feint makes an offensive action, they may choose one dice from their target defense roll and force them to reroll the result. (Arcade Mode: Reduce ARM by 1 star.) 

Source: Forgotten King Kickstarter Update #92 & Twilight Knight Kingdom Death Resin Hero Card.

Note: Arcade Mode: Feint (-1W ARM) is similar to +1W offense, but there are distinct differences.

In order to win an offense roll, more stars must be rolled than the defense. If Feint is accepted to lower a monster's ARM below 0 ARM (-1W ARM), then a roll of 0 stars could be considered more stars than the defense and thus succeed. If, however, it is accepted that the stars rolled must be at least 1, then Feint is inferior to +1W offense against low defense targets.

+1W offense is better at getting the offense roll to 5+ stars to be eligible for Critical Success, but Feint reduces the monster's defense and is thus better at achieving Critical Success against high defense targets.

0 ARM = 1W may be better than Feint depending on how your playgroup views negative ARM

1 ARM = 1W: 1 star to hit, 4 stars to crit. Feint: 1 star to hit, 5 stars to crit.

2 ARM = 1W: 2 star to hit, 4 stars to crit. Feint: 2 star to hit, 5 stars to crit.

3 ARM = 1W: 3 star to hit, 6 stars to crit. Feint: 3 star to hit, 5 stars to crit.

4 ARM = 1W: 4 star to hit, 8 stars to crit. Feint: 4 star to hit, 7 stars to crit.

5 ARM = 1W: 5 star to hit, 10 stars to crit. Feint: 5 star to hit, 9 stars to crit.

6 ARM = 1W: 6 star to hit, 12 stars to crit. Feint: 6 star to hit, 11 stars to crit.

7 ARM = 1W: 7 star to hit, 14 stars to crit. Feint: 7 star to hit, 12 stars to crit.

Models currently with this Ability:

Actions that grant this Ability:

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