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Difficult TerrainEdit

Areas of difficult terrain are marked on dungeon tiles with a hatched warning band.  Each square of difficult terrain a model enters costs two movement points. If a model does not have enough movement points to move into a square with difficult terrain, it may not do so.

If any part of a large based model enters a square of difficult terrain, the move costs two movement points. Do not count squares a large model already occupies.

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