1. Activate one or more monsters. See Activation.

The number of monsters that may be activated is determined by (skull point icon) skull points. Each monster is worth a number of skull points indicated on their card. The Consul may activate a total of four skull points worth of monsters during the Consul Turn.

In addition, the Consul may activate one Super monster that is on the dungeon map for free. Note:The consul may activate one Super monster worth four skull points and then also activate a second, different, Super monster for free.

Monsters may be activated in any order the Consul wishes. Monsters must complete their entire activation before activating another monster,

Monsters may be activated in consecutive Consul Turns, but may not be activated multiple times in the same turn

2. Resolve Power-Up.

3. Play then moves to the Hero Turn.