- Activate one or more monsters. See Activation.
The number of monsters that may be activated is determined by (skull point icon) skull points. Each monster is worth a number of skull points indicated on their card. The Consul may activate a total of four skull points worth of monsters during the Consul Turn.
In addition, the Consul may activate one Super monster that is on the dungeon map for free. Note:The consul may activate one Super monster worth four skull points and then also activate a second, different, Super monster for free.
Monsters may be activated in any order the Consul wishes. Monsters must complete their entire activation before activating another monster,
2. Resolve Power-Up.
3. Play then moves to the Hero Turn.